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Da capo 3 r characters
Da capo 3 r characters











da capo 3 r characters

In the history of our company, Da Capo‘s sales have been iffy. However, the prospects of MangaGamer working on it were actually questionable at the time. I personally couldn’t stand to see a good product being treated that way-especially not the follow up to a title I worked on myself ( Da Capo 2).

da capo 3 r characters

Few may remember this now, but before work on DC3R started, there was a fan-translation for Da Capo 3-one of poor quality, by a person who publicly and explicitly expressed a refusal to work through official avenues. So perhaps more than any other game, it begs the question of what sentiments went into its production.Īt first, it was the desire to protect the title and our partner. One of the themes in Da Capo 3 R is magic, and in the Da Capo universe, magic is drawn from the power of sentiments and emotions. When we realized near the end of the common route that we had missed another ~200,000 characters worth of scripts (the equivalent of a game like Boob Wars or Armored Warrior Iris) in our calculations, it was a hard blow. When I first started my work on DC3R, we estimated the length at about 1,300,000 characters-very doable-and found out it was 1,800,000 characters-a daunting and challenging number that already proves nearly 2.5 times the normal length of full-length Visual Novels like DEARDROPS, euphoria, and Kara no Shojo 2. Twice the length of the Lord of the Rings Trilogy, and equivalent to the first three volumes of A Song of Ice and Fire, Da Capo 3 R is easily the longest game MangaGamer has ever undertaken to date. Today we have our Head Translator, Kouryuu, offering a few words about the trials of Da Capo 3 R‘s translation.













Da capo 3 r characters